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Old Jan 29, 2007, 09:34 PM // 21:34   #1
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Default metagame

i just restarted playing gw and i was wondering what the current HoH metagame was without having to watch observer mode constantly
thanks for the help
and if you tell me to go watch observer..please make it kind
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Old Jan 29, 2007, 09:40 PM // 21:40   #2
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basically the metagame in HA right now is abusing Soul Reaping with either Jagged Bones or spiritway, or various other Nightfall skills such as Steady Stance, Sandstorm, Avatar of Grenth, or Rampage as One. Nothing more really.
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Old Jan 29, 2007, 09:55 PM // 21:55   #3
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If you have just restarted playing GW again, HA is a bad choice to start with, as it is usually.
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Old Jan 29, 2007, 10:03 PM // 22:03   #4
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Is it to late for you to get a refund Dirty Sticks? I am hoping you didn't go and buy Nightfall...
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Old Jan 29, 2007, 11:52 PM // 23:52   #5
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well i just quit about 2 months ago...i figured i'd RA and TA first cause i'd get owned in HoH if i could even find a group...and i had already bought all 3 chapters when they came out
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Old Jan 30, 2007, 12:11 AM // 00:11   #6
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HAHAHHAA...yea me monking is like watching a retard monk
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Old Jan 30, 2007, 02:48 AM // 02:48   #7
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The metagame is Soul Reaping, GW pvp isnt always bad, they usually get it balanced right before they add another chapter.
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Old Jan 30, 2007, 01:47 PM // 13:47   #8
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Quote:
Originally Posted by Divinus Stella
The metagame is Soul Reaping, GW pvp isnt always bad, they usually get it balanced right before they add another chapter.
lol so true. Just to sucker more people in.
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Old Jan 30, 2007, 10:06 PM // 22:06   #9
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Quote:
Originally Posted by Divinus Stella
The metagame is Soul Reaping, GW pvp isnt always bad, they usually get it balanced right before they add another chapter.
Correct me if I am wrong but doesn't Anet have a testing team? Before a new chapter do they just run around and look at textures? You would think they would try out the skills/balances. Perhaps that is why HA is such a joke now with 6v6 and the overpowered NF skills and they know that it couldn't handle 8v8. Most employers (like myself) would fire a person/s if they weren't doing their job properly.
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Old Jan 31, 2007, 01:04 AM // 01:04   #10
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Quote:
Originally Posted by Bread Fan
Correct me if I am wrong but doesn't Anet have a testing team? Before a new chapter do they just run around and look at textures? You would think they would try out the skills/balances. Perhaps that is why HA is such a joke now with 6v6 and the overpowered NF skills and they know that it couldn't handle 8v8. Most employers (like myself) would fire a person/s if they weren't doing their job properly.
Yes, I'm sure they have a team, but one would have to realize that devs can't do math. So we really can't blame their test team for sucking.

Here is some simple math equations:
8v8=ftw
6v6=ftl
metagame=broken
Zergway is greater than or equal to IWAY
SoMW spike is greater than or equal to blood spike

I am not crying that these builds are here, I just wish they would bring back 8 man so that our guild can run our Magic 8 ball FoTM farming build...
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Old Jan 31, 2007, 01:23 AM // 01:23   #11
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Whats a metagame?
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Old Jan 31, 2007, 01:35 AM // 01:35   #12
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Quote:
Zergway is greater than or equal to IWAY
SoMW spike is greater than or equal to blood spike
Zergway has very little to do with IWAY... both are builds relying on a lot of warrior pressure and neither uses primary monks for healing, but that's about where the similarities end. IWAY killed things thanks to OoA, zergway kills things thanks to Fear Me. Edenial and straight roll-through-all-your-prot are quite different. Also, zergway doesn't have EoE, the second most important skill in IWAY.

SoMW is nothing like bspike. A good bspike was extremely resilient against virtually anything, whereas SoMW is a win/lose build. Relic run = SoMW loses. Grenth dervish = SoMW loses. NR = SoMW loses. None of those = SoMW wins. Not to mention it plays completely different... sloppy spike every 5 seconds (that's actually pressure) vs a clean spike every 20 seconds.

However, this is 100% correct:
Quote:
Originally Posted by Mirado
8v8=ftw
6v6=ftl
metagame=broken
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Old Jan 31, 2007, 02:03 AM // 02:03   #13
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Quote:
Originally Posted by Alleji
Zergway has very little to do with IWAY... both are builds relying on a lot of warrior pressure and neither uses primary monks for healing, but that's about where the similarities end. IWAY killed things thanks to OoA, zergway kills things thanks to Fear Me. Edenial and straight roll-through-all-your-prot are quite different. Also, zergway doesn't have EoE, the second most important skill in IWAY.

SoMW is nothing like bspike. A good bspike was extremely resilient against virtually anything, whereas SoMW is a win/lose build. Relic run = SoMW loses. Grenth dervish = SoMW loses. NR = SoMW loses. None of those = SoMW wins. Not to mention it plays completely different... sloppy spike every 5 seconds (that's actually pressure) vs a clean spike every 20 seconds.

However, this is 100% correct:
Yea no doubt the builds are different I meant you are getting the same quality of players running those builds. Like People who run zergway alot most likely ran IWAY alot, and the SoMW trash is the same as Bspike trash.(Both are infusable, SoMW is hard to catch but you can do it if it is kinda sloppy)
And no Bspike is not pressure at all if you run the right magic 8 ball build.
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Old Jan 31, 2007, 03:18 AM // 03:18   #14
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Quote:
Originally Posted by Mirado
metagame=broken
In my opinion, the single greatest perpetrator is soul reaping abuse (followed very closely by the horrendously broken paragon Armor Class). Why do Necromancers got soul reaping from minions? Do minions really have souls? They seem more like zombies to me, and I can't find anything in zombie canon that suggests they have souls. Besides, when something dies, you get energy for it--you reap its soul--how can you reap the same soul again when the minion you made from that something dies? I smell a rat!

It's just a silly example really; I'm not actually that finnicky about this sort of thing: I just think its a funny way to prove my point.

I also tend to believe that characters should have their greatest effect when they're operating within their paramaters as $CHARACTER_CLASS. Secondaries should be used to provide useful (but potentially diminished) utility, like you might find in an Eprod/HP bar or a P/E Stoneflesh Angelic Bonder. To cite one of the more popular examples, a ranger with a hammer should not (in my opinion) always be a slam-dunk over a ranger with a bow. Buff Marksmanship pl0x!

I guess you could apply that complaint to N/Mo Soul Reapers too, but spiritwat (and no, that's not a typo) is so weak that it's barely worth complaining about. I've long believed that soul reaping from spirits was ridiculous too, but I'm almost hesitant to point that out now since it makes it sound like I'm complaining that the spiritwat backline is too powerful, which definately isn't the case.
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Old Jan 31, 2007, 04:16 AM // 04:16   #15
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omg Nadia you are soooo smart!
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Old Jan 31, 2007, 09:43 AM // 09:43   #16
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Quote:
Originally Posted by Nadia Roark
, a ranger with a hammer should not (in my opinion) always be a slam-dunk over a ranger with a bow. Buff Marksmanship pl0x!
.
I must disagree, a bow ranger is better than a thumper, Bow ranger are better interrupter, can do good damage without walking into the enemy, and a can give good degen pressure, and won't be stopped when a pet dies.

I do agree with you on the minions and soul reaping issue, it's always seemed odd to me.
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Old Jan 31, 2007, 09:53 AM // 09:53   #17
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Click Fear Me 340 times and get a crappy Water Staff and 5k Sigil.

Now, I may have to HA again just for the fact I can get an Inscribable Runic Blade after the update...not because its fun.
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Old Jan 31, 2007, 05:50 PM // 17:50   #18
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Quote:
Originally Posted by Shuuda
I must disagree, a bow ranger is better than a thumper, Bow ranger are better interrupter, can do good damage without walking into the enemy, and a can give good degen pressure, and won't be stopped when a pet dies.
Nine times out of ten, a thumper is vastly superior to a traditional archer. It depends on the build of course, but the pressure output (over time) between a thumper and a ranger with a bow is really beyond comparison. Bow rangers can do good damage (especially in groups), but a single thumper will almost always provide more pressure than a single bow ranger. Bow rangers are better interrupters true enough, but their superiority ends there.
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Old Jan 31, 2007, 06:01 PM // 18:01   #19
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They should add specialization in weapons. Ranger with a hammer doing damage, you can only see it in GW, I don't think you can even see it in WoW and not to talk about other games.
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Old Jan 31, 2007, 06:05 PM // 18:05   #20
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Quote:
Originally Posted by Mirado
And no Bspike is not pressure at all if you run the right magic 8 ball build.
<-- Bspike "trash", so please believe me when I say bspike is pressure :P

Spike every 5 seconds under QZ = people drop not because the spike is clean, but because monks can't keep up healing. After factions OG spike with 7 necros relied more on a clean spike, but old style bspike was 100% a pressure build.
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